Video Game Modeling: The Ice Axe Tutorial

Within this course you will learn how to model an Ice Axe game asset for engine. We will go from High poly to Low poly relatively easily within 3DS Max. All UVW Unwraps and Smoothing groups will be produced within 3DS Max, along with Material ID's. Once this stage is complete we will transfer to Substance Painter and create a texture for our asset to be used within a game environment. The final stage will be applying the asset to the games engine, we will be using the Unreal engine to complete this. We will also render our Asset within IRAY and marmoset for use in a portfolio.

Standard Use License
$25
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (2)
Project Files
zip /
990 MB
Video Game Modeling The Ice Axe Video Files
rar /
5.2 GB