Olympia London GBBF 2018

Full front View within the Unreal Engine.

Full front View within the Unreal Engine.

Fast Render within Unreal. This project was not intended for Unreal however Unreal was used to help produce proportions to aspects that did not add up.

Fast Render within Unreal. This project was not intended for Unreal however Unreal was used to help produce proportions to aspects that did not add up.

Looking from the stairs at the carving.

Looking from the stairs at the carving.

This is the Carving on the Archway that I chose in place of the original.

This is the Carving on the Archway that I chose in place of the original.

Advertisement for CAMRA's GBBF 2018, located on the Box Office.

Advertisement for CAMRA's GBBF 2018, located on the Box Office.

Total Visualization of the site.

Total Visualization of the site.

This is the full render that I produced for the use on the Promotional videos for GBBF 2018.

Early 3DS Max IRay Fast Render

Early 3DS Max IRay Fast Render

Olympia London GBBF 2018

This is a 3D Model designed for use on an advertising Campaign, for CAMRA (Campaign for Real Ale). This was Produced for their premier Event of the year GBBF (Great British Beer Festival), which is held at Olympia. This was modeled, Unwrapped, Textured, and Rendered by me. I used Autodesk 3DS Max for building and Unwrapping, Substance Painter was employed to produce the textures, and I chose the Unreal Engine 4 as my Renderer. This was initially designed to be any scale and not to real world scales, however upon completing a block out and a lack of primary research I decided to make it real world scale. There was plenty of challenges that I needed to address when working on this project, like splitting the building into modular components, working out texturing, and addressing the areas that secondary photo reference couldn't see.

Below is a link to the video that has the render as the closing sequence.
https://www.facebook.com/greatbritishbeerfestival/videos/1790900154278542/