Horse Drawn Carriage Tutorial

IRay Render done in the course

IRay Render done in the course

Fixes to the Texture were made and a new perspective was rendered in IRay.

Fixes to the Texture were made and a new perspective was rendered in IRay.

IRay showing the back

IRay showing the back

IRay showing the Trunk

IRay showing the Trunk

IRay showing from the ground

IRay showing from the ground

Viewer file of the final asset completed in the course

Viewer File of the Fixed and Final Carriage.

Near Complete High Poly

Near Complete Game Res with basic materials in marmoset

Horse Drawn Carriage Tutorial

This is the result of the tutorial I made. The tutorial was inspired by a combination of Assassins Creed Syndicate, wanting to do something less modern day, and wanting to try and address an audience.

Where building a Modern day vehicle would have been interesting, I felt that a Horse Drawn Carriage would provide an interesting and Unique challenge. This project has taken me months on and off trying not to rush it and trying to think my way through the situation of how to teach someone else how to go from primitive objects in 3DS Max to a final model that they have Unwrapped and Textured. In addition to the work that we produce in the course we also see what other possibilities are available to us, The examples that I highlight on this principle are a Landau Carriage and a Hansom Carriage. The Course is split in to 2 parts "Modelling" and "Unwrapping and Texturing".

Hansom: https://www.artstation.com/artwork/l3mvG
Landau: https://www.artstation.com/artwork/zAAJv2

Course Coming Soon