This is a tutorial that I have been building, it is designed a a Beginners course for anyone wanting a quick workflow within 3DS Max. Within the course Students will learn how to High Polly Model within 3DS Max, along with setting up all the appropriate attributes such as, Normal Only Detail for Bake, and Material ID set up. We then convert our thinking to working on a Game res working within a poly count and setting up features such as, Smoothing Groups, UV Unwraps, and Topology flow.
After all this our Game Res model is taken into Substance Painter and given a texture, before we close the course by taking the completed asset into the unreal engine to check out our work.
The Course can be found here: https://www.udemy.com/video-game-modelling-the-ice-axe/learn/v4/overview
Newly available on Artstation store: https://artstn.co/m/klA